#### Sisasnt

##### Active member

- Joined
- Nov 12, 2019

- Messages
- 105

- Best answers
- 1

So, can we actually make this game reward the people that work hard instead of 99% of it being RNG based?

RNG feels so shitty in this game that it makes a lot of people quit when trying to progress through end-game. I'm not asking you guys to make it super easy to get but at least reward people who put the effort and give them the chance to get a GUARANTEED belt instead of this bullshit RNG.

My suggestion is simple: remove boxes from pyramid PQ. Add a points/coins system instead and make the NPC at pyramid PQ sell the belt/chaos for points/coins.

Since each PQ takes 12 min you can do about 5 PQs in 1 hour. How about we make it so that each PQ gives x coins, let's say 1 PQ gives 3 coins, and then belt can be sold for like 120 coins? that's about 8 hours of pyramid PQ that I think it's very reasonable to get 1 belt.

RNG feels so shitty in this game that it makes a lot of people quit when trying to progress through end-game. I'm not asking you guys to make it super easy to get but at least reward people who put the effort and give them the chance to get a GUARANTEED belt instead of this bullshit RNG.

My suggestion is simple: remove boxes from pyramid PQ. Add a points/coins system instead and make the NPC at pyramid PQ sell the belt/chaos for points/coins.

Since each PQ takes 12 min you can do about 5 PQs in 1 hour. How about we make it so that each PQ gives x coins, let's say 1 PQ gives 3 coins, and then belt can be sold for like 120 coins? that's about 8 hours of pyramid PQ that I think it's very reasonable to get 1 belt.

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