- Jan 18, 2018
- Best answers
You did mention in another post that you were not going to change the spawn/exp/meso rate of other maps because it opens a never-ending can of worms, but this and similar threads shows that there is a clear lack of viable maps in the server.I agree on most of the things. I didn't code @map, but let's use this thread to come up with something that works even better. Would love to hear some ideas from all of you. Doesn't have to look like the current @map functionality. Obviously prioritising on activity makes sense!
My suggestion on this matter is to make PQing the optimal way to level from 70-120. This way, players won't have to fight over gallos/Ulu2 maps as much (full map attackers leeching their second character on a different account will still prefer gallos/Ulu2) and by the time they are 120 they can train at skeles, which is a mini-dungeon.
I think it's a fair compromise between not wanting to change any maps and there being not enough maps.
We could take one of the underutilised PQs (LPQ, pyramid PQ, pirate PQ) and tweak the numbers and up the level requirement to make it a leveling area for 70-120.