Job Xenon Energizes the Way

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Nyu

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Character Information
CLASS
: Resistance (Special)
EQUIPMENT TYPE: Thief and Pirate
MAIN WEAPON: Whip Blade (unique weapon type)
SECONDARY EQUIP: Controller
MOBILITY: High
HP: Medium
MP: Medium
PRIMARY STAT: Strength (STR), Dexterity (DEX), Luck (LUK)
MAX LEVEL: 250

Skills
Beginner
Passive Skill
  • Supply Surplus: One power unit recharged every 4 sec, 60% chance to recharge on unit on hit/evade. 1% all stats per extra power unit. Master Level: 1
  • Hybrid Logic: At Master Level: All stats: +10%. Master Level: 2 (Updated: 10/23/2013 Please note: Xenon’s Link Skill having a Master Level of 2 is intended. The update notes showing the Master Level 3 was a typo, and has been corrected. After speaking with the devs, it has been decided that a Link Skill giving 15% to all stats would negatively affect balancing. We apologize for the confusion.)
  • Mimic Protocol: Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief Equipment. Master Level: 1
  • Multilateral I: Grants a special bonus based on stats, once those stats reach a certain threshold. Master Level: 1.
    • 20 STR: 5% for Power Stance
    • 20 DEX: 5% resistance to all elements and status ailments
    • 20 LUK: 5% Avoidability
    • 20 STR, DEX, and LUK: +5% total damage
Active Skill
  • Hero’s Echo: Increases all team members’ stats: At Master Level: Weapon/Magic ATT +4%, Duration 40 minutes, Cooldown 2 hours. Master Level: 1. Obtained on Level 200.
  • Liberty Boosters: Activate boosters to fly: Duration 30 sec, Cooldown 30 sec. Master Level: 1
  • Promessa Escape: Summon the Promessa to return to base: Cooldown 600 sec. Master Level: 1
  • Modal Shift: Allows you to alter the attack mode of your Skills: Master Level: 1

First Job
Attack Skill
  • Beam Spline: At Master Level: Damage 150%, Number of Attacks: 2, Max Monster Hit: 4. Master Level: 20
  • Pinpoint Salvo: At Master Level: Energy Cost: 1, Damage 50%, Number of Missiles: 4: Master Level: 4
Passive Skill
  • Radial Nerve: At Master Level: Accuracy +10%, Speed +20, Jump +10. Master Level: 10
  • Multilateral II: Grants a special bonus based on stats, once those stats reach a certain threshold. Stacks with previous tiers of Multilateral. Master Level: 1.
    • 40 STR: 5% for Power Stance
    • 40 DEX: 5% resistance to all elements and status ailments
    • 40 LUK: 5% Avoidability
    • 40 STR, DEX, and LUK: +5% total damage
Active Skill
  • Propulsion Burst: Adds an extra jump when used in midair. Can be used 2 times back to back. Master Level: 10
  • Circuit Surge: At Master Level: Energy Cost: 3, ATT +30, Duration 240 sec. Passive Effect: All stats +10. Master Level: 20
Second Job
Attack Skill
  • Quicksilver: Flash: At Master level: Damage145%, Number of Attacks: 3, Max Enemies Hit: 6. Mastery Level: 20
  • Quicksilver: Concentrate: Damage 248%, Number of Attacks: 2, Max Enemies Hit: 6, Accuracy +200, Critical Rate +30%. Master Level: 20
  • Quicksilver: Takeoff: At Master Level: Damage 155%, Number of Attacks: 2, Max Enemies Hit: 8. Master Level: 20
  • Ion Thrust: Hold down the Skill key to keep enemies at bay. At Master Level: Energy Cost: 3, Damage 60%, Duration 8 sec. Master level: 15.
  • Pinpoint Salvo Redesign A: At Master Level: Pinpoint Salvo Damage +30%. Master Level: 4
Passive Skill
  • Structural Integrity: At Master Level: All stats +10. Master Level: 5
  • Xenon Mastery: At Master Level: Mastery +50, Weapon ATT +20. Master Level: 10
  • Multilateral III: Grants a special bonus based on stats, once those stats reach a certain threshold. Stacks with previous tiers of Multilateral. Master Level: 1.
    • 90 STR: 10% for Power Stance
    • 90 DEX: 10% resistance to all elements and status ailments
    • 90 LUK: 10% Avoidability
    • 90 STR, DEX, and LUK: +10% total damage
Active Skill
  • Perspective Shift: At Master Level: Energy Cost: 6, Critical Rate +40% Duration 240 sec. Passive Effect: All stats +20. Master Level: 20
  • Efficiency Streamline: At Master Level: HP/MP +30%, Duration 180 sec. Passive Effect: HP/MP +1000. Master Level: 10
  • Xenon Booster: Increases attack speed: At Master Level: Duration 240 sec. Master Level: 10

Third Job
Attack Skill
  • Combat Switch: Explosion: At Master Level: Damage 170%, Number of Attack: 4, Max Enemies Hit: 8. Master Level: 20
  • Combat Switch: Air Whip: At Master Level: Damage 250%, Max Enemies Hit: 8, Additional damage on airborne enemies: 190%. Max Level: 20
  • Combat Switch: Fission: Can only be used while mid-air: At Master Level: Damage 251%, Number of Attacks: 3, Max Enemies Hit: 8, Master Level: 20
  • Diagonal Chase: Deals Knock Back and can be used during Gravity Pillar: At Master Level: Damage 300%, Max Enemies Hit: 6. Master Level: 20
  • Gravity Pillar: Launches enemies into the air: At Master Level: Damage 301%, Max Enemies Hit: 6. Master Level: 20
  • Triangulation: At Master Level: Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: -8%. Master Level: 10
  • Pinpoint Salvo Redesign B: Stacks with previous tiers of Pinpoint Salvo Redesign: At Master Level: Pinpoint Salvo Damage +40%. Master Level: 4
Passive Skill
  • Aegis System: At Master Level: Chance to fire missiles when hit or evading: 100%, Damage 120%, Number of Missiles: 3. Master Level: 10
  • Multilateral IV: Grants a special bonus based on stats, once those stats reach a certain threshold. Stacks with previous tiers of Multilateral. Master Level: 1.
    • 150 STR: 10% for Power Stance
    • 150 DEX: 10% resistance to all elements and status ailments
    • 150 LUK: 10% Avoidability
    • 150 STR, DEX, and LUK: +10% total damage
Active Skill
  • Hybrid Defenses: At Master Level: Energy Cost: 10, Avoidability +100%, Avoidability when hit/avoid -5%, Damage received -5%, Effects removed after 10 evasions. Passive Effects: All stats +30, Weapon DEF/Magic DEF +400. Master Level: 20
  • Manifest Projector: Creates a clone that inflicts a portion of the damage you do. Cannot replicate Pinpoint Salvo or the Aegis System. At Master Level: Projection Damage 70%, Projection disappears after losing 1000% of your max HP. Master Level: 20
  • Emergency Resupply: At Master Level: Extra power unit charged: 10, Cooldown 30 sec. Master Level: 5

Fourth Job
Attack Skill
  • Beam Dance: Hold down Skill key to keep activated: At Master Level: Damage: 300%, Max Enemies Hit: 6. Master Level: 30. Requires Mastery Book
  • Mecha Purge: Snipe: At Master Level: Damage 450%, Number of Attacks: 6, Ignore Defense: 30%, Accuracy: +100. Master Level: 30. Requires Mastery Book
  • Mecha Purge: Bombard: At Master Level: Damage 405%, Number of Attacks: 4, Max Enemies Hit: 12. Master Level: 30. Requires Mastery Book
  • Mecha Purge: Bombardment: At Master Level: Damage 498%, Number of Attacks: 4, Max Enemies Hit: 12. Master Level: 30. Requires Mastery Book
  • Hypogram Field: Penetrate: Damage on contact: 213%, Duration 20 sec, Cooldown 30 sec. Master Level: 30. Requires Mastery Book
  • Hypogram Field: Force Field: At Master Level: Damage when ball touches field: 400%, Duration 20 sec, Cooldown 30 sec. Master Level: 30. Requires Mastery Book
  • Hypogram Field: Support: At Master Level: Ally HP Boost: +10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1, Duration 20 sec, Cooldown 30 sec. Master Level: 30. Requires Mastery Book
  • Pinpoint Salvo Perfect Design: Stacks with previous tiers of Pinpoint Salvo Redesign: At Master Level: Pinpoint Salvo Damage +50%. Master Level: 4

Passive Skill
  • Instant Shock: At Master Level: Additional evasion chance: 40%, Aegis System Missle Damage: +20%. Master Level: 30. Requires Mastery Book
  • Xenon Expert: At Master Level: Mastery +70%, Weapon ATT +30, Minimum Critical Damage +15%. Mastery level: 30. Requires Mastery Book
  • Multilateral V: Grants a special bonus based on stats, once those stats reach a certain threshold. Stacks with previous tiers of Multilateral. Master Level: 1.
    • 260 STR: 20% for Power Stance
    • 260 DEX: 20% resistance to all elements and status ailments
    • 260 LUK: 20% Avoidability
    • 260 STR, DEX, and LUK: +20% total damage
  • Multilateral VI: Grants a special bonus based on stats, once those stats reach a certain threshold. Stacks with previous tiers of Multilateral. Master Level: 1. Obtained on Level 200.
    • 330 STR: 10% for Power Stance
    • 330 DEX: 10% resistance to all elements and status ailments
    • 330 LUK: 10% Avoidability
    • 330 STR, DEX, and LUK: +10% total damage
Active Skill
  • OOPArts Code: At Master Level: Energy Cost: 20, Total damage +50%, Damage Against Bosses: +30%, Duration 45 sec. Passive Effect: All stats +40. Master Level: 30. Requires Mastery Book
  • Offensive Matrix: At Master Level: Power Stance: 40%, Ignore Defense: +30%, Duration 180 sec. Master Level: 30. Requires Mastery Book.
  • Temporal Pod: Reduces the cooldown of certain Skills for nearby party members. Pod is destroyed when hit. Duration 60 sec, Cooldown 120 sec. Master Level: 1
  • Maple Warrior: At Master Level: All stats +15%, Duration 900 sec. Master Level: 30. Requires Mastery Book.

Hyper Skills
Active Skill
  • Entangling Lash: Damage 700%, Number of Attacks: 4, Max Enemies Hit: 15, Chance to Debuff: 100%, Stun Duration: 15 sec, Cooldown 180 sec. Master Level: 1
  • Orbital Cataclysm: Damage 900%, Number of Attacks: 6, DEF -30% for 15 sec, Cooldown 90 sec. Master Level: 1
  • Amaranth Generator: Infinite supply energy. Duration 10 sec, Cooldown 90 sec. Mastery Level: 1

Passive Skill
  • Hyper Strength: Permanently increase STR (+50)
  • Hyper Dexterity: Permanently increases DEX (+50)
  • Hyper Intelligence: Permanently increases INT (+50)
  • Hyper Luck: Permanently increases LUK (+50)
  • Hyper Critical: Permanently increases Critical Rate (+10%)
  • Hyper Accuracy: Permanently increases Accuracy (+20%)
  • Hyper Health: Permanently increases Max HP (+15%)
  • Hyper Mana: Permanently increases Max MP (+15%)
  • Hyper Fury: Permanently increases Max DF (+50)
  • Hyper Defense: Permanently increases Weapon DEF (+500)
  • Hyper Magic Defense: Permanently increases Magic DEF (+500)
  • Hyper Speed: Permanently increases Movement Speed (+10)
  • Hyper Jump: Permanently increases Jump (+10)

Advanced Skill
  • Beam Dance – Reinforce: Beam Dance Attack power: +20%
  • Beam Dance – Blue: Beam Dance Speed: +10
  • Beam Dance – Spread: Targets: +2
  • Mecha Purge – Reinforce: Mecha Purge Damage: +20%
  • Mecha Purge – Guardbreak: Mecha Purge defense ignore: +10%
  • Mecha Purge – Spread: Number of monsters hit: +2. No increases during Snipe.
  • Hypogram Field – Reinforce: Energy orb damage: +10%
  • Hypogram Field – Speed: Increases orb speed.
  • Hypogram Field – Persist: Duration +10
 
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